Monday, 25 August 2014

Hearthstone: The Frostwyrm Lair

Finally we got the last wing of Naxxramas. Now, it is back to usual. And I must say, the usual is pretty good for what I care. This week we had to face the two bosses of Frostwyrm Lair, Sapphiron, and Kel'Thuzad. I loved the mechanics presented, because there are actual phases with Kel'Thuzad, and adventurers trapped in ice in the fight with Sapphiron.

The Normal Mode was one of the most enjoyable so far. At at start of the fight with Sapphiron, you get an ice block in which a random adventurer is encased. Your goal, is to hide your own minions behind that frozen adventurer. The minions that are not adjacent to that said adventurer get destroyed. Kel'Thuzad has an armour on the start, and will change his ability once the armour is gone. The fights are entertaining, and my Paladin deck did not have any trouble with it.

The Class Challenge this week was Paladin. Although it was last it was a bit weak in my opinion. I finished it in the first try, but I think the deck they give you relies too much on luck. Other class challenges had actually well thought-out decks, and in comparison to those this Paladin deck falls a bit short.

Lastly we have the Heroic Mode. I managed to defeat Sapphiron with a this Hunter deck. I still struggle with Kel'Thuzad. I think Kel'Thuzad will join the bosses from Military, and Plague Quarters as one of the five I will face some time down the line.

But I am still not convinced with Naxxramas overall. It costs too much for what it has to offer. Aside from the class and Naxxramas cards it has no meaning. There is little point in going against all those bosses once you already beat them. When you play against other players, you at least get gold every third game you win. When you play the Naxxramas you get nothing but empty satisfaction that you beat them. There is card back that unlocks once you defeated all the bosses on Heroic, but after you have done so, you have nothing of worth to do in Naxxramas. At least if you expect to get something for the time invested.

That brings me to my next point. Naxxramas is just a diversion from the real game. You cannot complete most of the daily quests in Naxxramas, you do not earn any gold, and all the cards you get from Naxxramas were already payed for. Dearly. In essence, when you get those class and Naxxramas specific cards, you are simply unlocking what you already bought. It is just that what you bought, was hidden behind a barrier in form of the bosses you had to defeat in order to get what should already be rightfully yours. But then again, it would be weird getting nothing in return if you already got all the cards so I understand Blizzard's angle here.

That said, the expansion still costs too much. 22€ or 3500 gold for any newcomer's is painfully expensive for an adventure with 15 different fights you will probably fight only once on each difficulty because there is no point in doing it after you already got everything that you could get. As Einstein said, doing the same thing again and again with the expectation of a different result is the mark of insanity.

#Naxxramas #Hearthstone #FrostwyrmLair

No comments:

Post a Comment

Review: Legionnaire (Galaxy's Edge Book 1)

When Nick Cole, and Jason Anspach started their endeavour of making "Making Star Wars Great Again", over at Galactic Outlaws . I...