Monday, 30 June 2014

Moving Capitals to Ashran


Just the other day I wrote how every other news about Warlords of Draenor is a disappointment, and just after they introduced human male model, which was impressive, they go and say they are moving the capital cities of the Horde and the Alliance located on Draenor from their original locations to little island far from everything remotely important called Ashran. Moving the capital might be a bit strong. To be honest they are moving the portals that lead to Azeroth, and vendors of importance to Ashran. And that, is the only reason why cities matter in the first place. Coincidentally Ashran is the world PvP zone of Warlords of Draenor. It is like moving the Shrines in Mists of Pandaria from Vale of Eternal Blossoms to some remote island in middle of nowhere like Timeless Isle or Isle of Giants.

What is even worse is that we were promised those two cities back at Blizzcon, and now we will be getting sorry excuse for it instead. I feel sorry for the Alliance, they got the short end of the bargain. Instead of Karabor, the Black Temple as it was in its prime they are going to have another bland military base like Highbank and many others. What Horde lost, is certainly equally important but in no way as equally impressive. We lost Bladespire, the seat of Frostwolves which is same old same old as far as the architecture goes. Karabor stands out because it is different, not the same as the common draenei architecture that we already have. Sure, there is Black Temple, but it is not like you can actually do anything in that place beside killing everyone who stand in your way.

Friday, 27 June 2014

Boosting a Toon


I am yet to boost my blood elf warrior. I am yet to buy the Warlords of Draenor. I do not intend to use a character boost as a payed service simply because that is crossing the line between F2P and subscription based game. And I am yet to level that said warrior to level 60 first. Reading this it seems like a list of things to do, at least in this lull and lack of new content we are facing nine months after the release of Siege of Orgrimmar. Some would say, this might be a perfect opportunity to level up my warrior, but I refuse to support Blizzard for providing me with nothing new for more than a year to come.

Why do I not buy the Warlords of Draenor? Because I do not believe in preorders. I want to buy final product, not pay in advance for something that is to come almost a year later. Now that is easy to say, and some might point out I am being a hypocrite, I did help fund a kickstarter project of the Mandate, and I will not be seeing that game until early 2015 at best. But Mandate is different, everything I hear about Mandate makes me happy and glad I took part in their campaign. While every other news I hear about Warlords of Draenor is a new fragrance of frustration time and time again.

Tuesday, 24 June 2014

Forsaken Paladins


I was delaying this one long enough. First I thought I would introduce couple of more "easy" races as the possible Paladin candidates, such as Night elves, and Worgen, then I decided I had to elaborate on my view of the Light, and when all that was said and done I felt burned out, drained. So I gave it time, but recently the urge came back, and it is only right to give the Forsaken their chance under the Light. To continue with theorising about possible future race/class combinations, and present the possibility to have Forsaken as playable paladins.

I feel like I am doing this in every post I decide to write about Paladins. I always find myself in need of defining what Paladin is in order to proceed. Simplest of definitions would be a holy warrior. An individual skilled in combat, to whom Light grants its powers. Light itself is not involved with the world, and all it takes to wield the Light is unbreakable conviction, a steely resolve if you will. As long as the paladin is convinced what he is doing, and how he is using the powers granted to him by Light for the right cause, he will not lose his powers, once doubts start to interfere with his peace of mind, his powers will slowly fade away. Not because Light does not trust him any more, but because he does not trust the Light.

Friday, 20 June 2014

Steam Summer Sale of 2014


And so it begins. Steam Summer Sale of year 2014 Anno Domini is upon us. That opening does make it look like some sort of beginning of an end. In all seriousness and joy this entails, Steam Summer Sale is on its way. Now, general feeling on the internet is that we all feel fatigued. It is just too much. It all started years ago when a Steam sale of such proportions was simply something unseen. Nobody did it on such a large scale. But as of late there are decent number of alternatives. GOG, Humble Bundle, lately even Origin just to name a few. And without a doubt, competition is good for us consumers. It ensures there is no monopoly over the market, even if Steam probably still holds the largest piece of the pie. But with sales left and right at every given moment, it somehow lost its original charm, some would claim.

But what I want to discuss today is not how big Steam is, or how good sale is over at GOG. I want to talk about our hoarder, gatherer, or hunter instinct, whatever you want to call it, that comes out in time of those great sales and even greater discounts. You know the feeling. You were ogling that one game for some time now, months even. You thought how good it would be to play it one day, you decide now is the good time to buy it, it is really cheap. It feels like a crime to let it pass by without taking it. You buy it. And this is where the story end, and the game collects dust for years to come until your bad conscience kicks in and starts nagging at you for not actually ever playing that game.

Tuesday, 17 June 2014

E3 Wraport

E3 came to its end, and now it is time to see what it had to offer. I cannot say there was really much of new stuff that would interest me. Most of the games present in E3 were ones I was already interested, while the new pickings were rare. Another thing I think needs to be noted is, how the majority of this games will all release next year or later. Second part of 2014 seems to be a bit barren with the exception that is November every year. Nothing we can really do about it.

First is Witcher 3: Wild Hunt. The game is beautiful. It seems to be everything the developers claim it to be and that is great. Since Geralt grew beard, I hope this will be something we could play around with when we visit a barber, like we could change hairstyle in Witcher 2. CD Projekt RED are slowly but surely establishing their primarchy when it comes to quality RPG games. With the third Witcher game being the conclusion to the Geralt's saga, I look forward to what they can do with the Cyberpunk 2077.

Saturday, 14 June 2014

#WCOW14 :: Match Report, Silvermoon v Shado Pan


Before the game even officially began there was some controversy. Not a great way to close the last game of the most unfortunate of days. It all started with the riots on the streets of Stormwind, where people demanded to be payed for their work on the makeshift stadium. Stormwind Nobles, as is their tradition, refused, stating that the stadium is not yet finished. The situation did not go well. Builidngs were burning, stadium was shaking, and the last match of the day was about to get started. Once the mob calmed down, the game would begin.

That was the general plan, but it did not go that way. Silvermoon City coach, respected Matriarch of the Blood Knight Order, Lady Liadrin protested that the colours Shado Pan team was wearing, were too similar to the colours of her own team. Truth be told, Silvermoon was clad in red and gold, while Shado Pan wore peach and orange. After a number of strong protests from the sindorei side, how it is unforgivable for the hosts to not pay attention to what jersey should be worn, blood elves returned to their wardrobe to change in something else. They could not stand wearing similar colours as their opposing team. The pandaren watched all the fuss blood elves were making in bewildering astonishment, asking only when will be a lunch break.

Wednesday, 11 June 2014

On the Subject of Female Assassins


Sometimes I just wonder what people think when they blurt out something so profoundly stupid that it seems impossible to rationally defend their line of thinking. Ubisoft did something like that when they told us there is no female assassin in the latest iteration of Assassin's Creed because they lack the resources.

Seriously?

You lack resources?

Well, that certainly explains why every assassin through every age, time, and place is using the same combat style. You seem to be lacking the resources from the second game onward. How did you ever get to, what is this, fifth? Sixth game of the series? You lack the resources...

Sunday, 8 June 2014

Prodigial Son of Warcraft


Flying. These days Blizzard treats it as a grave mistake they did once in their past, at that time when they were not really themselves, and now this one mistake continues to bother them, as they try and live in their own way. It continues to surprise me, how part of the community is so accepting of Blizzard potentially just disregarding flying. What did flying ever do wrong? Nothing! Why should we distance ourselves from flying just because Blizzard feels ashamed of it? Why cannot Blizzard accept flying for what it is, and make use of it?

I will admit that flying can at times, and certainly now, be one of more mischievous, rebellious children Warcraft franchise has given birth to. Unlike most of the other ideas that seem to function just fine on their own, and follow the general plan Father Blizzard, and Mother Warcraft laid down for them, flying continues to rebel. Flying does things in its own way. What kind of a parent pulls a child down instead of supporting him and making him flourish, thrive even? A bad parent.

Thursday, 5 June 2014

Regrets of Warcraft


One would think that in my time in Warcraft, that would be about seven years, I would have plenty. Now that I think of it, there are only few, and most of those that come to mind at first though are not really in my power. I mean, there is nothing I can do about Cataclysm, and the fact that it destroyed some of really appealing zones, like Barrens. Thinking of Barrens, maybe this is why I loved Derradune in Wildstar so much when I first saw it, it was like the good old Barrens, without lava, with wildlife, occasional problem, and a verdant oasis that appeared where it should not. So, if we subtract all the nostalgia, there are only few.

Destroying the gear I outleveled, thinking it will never be of any use anyway is one of those regrets. What is even worse, I did it after I have already stored it to my bank, and deleted it in order to get some free space for some random cloth I cannot even recall the name of, and plethora of tabards that even today trouble my bank account, because I refuse to pay for a tabard more than once. Among the gear I destroyed, because I got better replacements, are couple of weapons that are quest rewards.

Monday, 2 June 2014

Body Types in WoW? Please?


It might be the recent Wildstar craze, maybe it is just me not being really impressed by anything connected to Warlords of Draenor since the announcement, that we might not set to the soaring skies of Draenor for the whole expansion. In any case, today I want to talk about the addition of different body types for all the playable races in World of Warcraft.

As Wildstar has clearly shown us, there are no real drawbacks to having different body types. head remains the same while the only thing that is changing is the bulk, the body. This would actually mean that we could reflect the lifestyle of our characters on their body. For example, a druid that spent thousands upon thousands of years in Emerald Dream would be on a more lean, if not straight anorexic side. On the other hand, a warrior that fought his whole life against various enemies and survived to tell the tale would be more muscular, a real tank if you will.

Review: Legionnaire (Galaxy's Edge Book 1)

When Nick Cole, and Jason Anspach started their endeavour of making "Making Star Wars Great Again", over at Galactic Outlaws . I...